{"id":430,"date":"2022-08-31T17:57:09","date_gmt":"2022-08-31T14:57:09","guid":{"rendered":"https:\/\/frostline.games\/?p=430"},"modified":"2022-08-31T18:03:39","modified_gmt":"2022-08-31T15:03:39","slug":"a-matter-of-perspective","status":"publish","type":"post","link":"https:\/\/frostline.games\/en\/a-matter-of-perspective\/","title":{"rendered":"A Matter of Perspective"},"content":{"rendered":"<h5><span lang=\"EN\">Every decision when designing a game is made to make the gaming experience a little bit more legendary. So first of all, let&#8217;s declare that HotDA does not use a camera angle designed for Real-Time Strategy Games.<\/span><\/h5>\n<p><span lang=\"EN\">The point of view determines how you look at the game and the story. What&#8217;s more, it determines how you experience the story. For this reason, the point of view decision is a turning point that radically affects the player&#8217;s perception of the game.<\/span><\/p>\n<p><span lang=\"EN\">The first-person perspective is functional for being immersed in the world, but it is not the optimal angle for a tight team-play, as it prevents the player from connecting with the character&#8217;s body and is limited in discerning your surroundings.<\/span><\/p>\n<p><span lang=\"EN\">A third-person perspective is ideal for connecting with both the game world and the character. It is stronger than the first person singular in terms of environmental awareness. Instead of focusing on your enemy&#8217;s face, you better perceive what is happening around you and the position of your opponents on you.<\/span><\/p>\n<p><span lang=\"EN\">During the fight your character&#8217;s posture, form and stance are clearly in front of you.<\/span><\/p>\n<p><span lang=\"EN\">We have equipped Heroes of the Dark Ages with the ideal perspective for a MOBA in its own style.<\/span><\/p>\n<p><span lang=\"EN\">Because victory is a matter of perspective.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Every decision when designing a game is made to make the gaming experience a little bit more legendary. So first of all, let&#8217;s declare that HotDA does not use a camera angle designed for Real-Time Strategy Games. The point of view determines how you look at the game and the story. What&#8217;s more, it determines [&#8230;]\n","protected":false},"author":1,"featured_media":431,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[],"class_list":["post-430","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-mechanics"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v22.8 (Yoast SEO v22.8) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>A Matter of Perspective - Frostline Games<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/frostline.games\/en\/a-matter-of-perspective\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"A Matter of Perspective\" \/>\n<meta property=\"og:description\" content=\"Every decision when designing a game is made to make the gaming experience a little bit more legendary. So first of all, let&#8217;s declare that HotDA does not use a camera angle designed for Real-Time Strategy Games. The point of view determines how you look at the game and the story. 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