Gallusar
The Devourer of Stories; a parasite of meaning who feeds on repeated myth.
A compact reference for the recurring language of Heroes of the Dark Ages: the terms that make the world legible across web pages, pitch materials, and future content.
Terms of the Severance
A compact lexicon for the names, wounds, and laws that shape the Severance.
The glossary keeps the mythic language consistent, so each page, trailer, hero story, and game system speaks from the same lore foundation.
The Severance is Gallusar’s shattered pocket universe. The Edge is its central war-belt. The Scriptium is the writing engine at the heart of each side. Legacy Shards are cultural memory made geographical.
These terms should stay stable across the website, decks, trailers, and in-game text.
Terms of the Severance
A compact lexicon for the names, wounds, and laws that shape the Severance.
Terms of the Severance
A compact lexicon for the names, wounds, and laws that shape the Severance.
Players are Bards. Heroes are stolen story-beings. Epic and Tragic are interpretive forces, not simple good and evil.
This language differentiates HotDA from generic hero arena framing.
Echoes are recovered fragments of lost story. Hidden Verses are Enheduanna’s deliberate refusals. The Bard Link is the second voice that connects player and hero.
These terms allow progression, unlocks, and collectibles to feel like lore rather than menus.
Terms of the Severance
A compact lexicon for the names, wounds, and laws that shape the Severance.
The Devourer of Stories; a parasite of meaning who feeds on repeated myth.
The First Bard; captive creative source and hidden rebel inside the Severance.
The player identity; a second voice that creates choice inside repetition.
A fragment of lost story that resisted Gallusar’s consumption.
A forbidden Echo hidden by Enheduanna as proof of refusal.
Emotional engines that corrupt feelings into cages for Gallusar.
“Consistency makes the myth feel ancient before the player has read a single page.”