A Wound in Memory
When Gallusar stole the riders of the open world, he believed he had taken conquerors: men and women of iron will, horse blood, storm banners, and empires drawn by hoofprint. But Steppe is not merely conquest. Steppe is movement. It entered the Edge as a boundless plain beneath a sky so wide it makes kings feel small. There are no walls here. No safe borders. Only wind, fire, herds, arrows, drums, and the law of distance. Gallusar wanted to trap them in one place. Steppe is the proof that some stories cannot be caged. To master Steppe is to become a voice that moves faster than empire.
